Short preview demonstrating the development of ‘Mari Go!’, python script for Mari.
Mari Go! creates a bridge between Mari and Maya/Softimage, exporting flattened channels and other data from the currently selected Mari shader and hooking everything into a shading network in your 3d package. It’s designed to work in conjunction with custom Mari shaders developed by Antonio Neto, Miguel A Santiago Jr and Nicholas Breslow, but standard Mari shaders such as ‘Blinn’ will also be supported on first release.
The custom shaders are being developed as a look development tool and will be accurate representations inside Mari of existing architectural/monolithic shaders used in various renderers, such as Arnold, Vray, and Mental Ray. Once the user is happy with how things are looking inside Mari, all shader parameters set there will translate 1:1 over to Maya/Softimage, enabling a very quick and easy way to get texture assets out of Mari and ready for a test render…
Mari Custom Shaders Project