Showing original sculpt, textures and bump maps then finally subsurface scattering as suggested by georg of http://blenderartists.org/forum/index.php and the awesome tutorial from Greg Zaal at http://blendernerd.com/sss-cycles/
http://www.blender.org/development/release-logs/blender-262/
http://www.pixologic.com/sculptris/
Audio: Briovere Buffentis – Night boat