Category: development

  • Playpower Tutorials: Programming the 6502, part 1

    Playpower Tutorials: Programming the 6502, part 1

    A tutorial explaining exploring assembly coding for NES/Famicom games. Presented by Don Miller/No Carrier and the Playpower Foundation. [Part 1 of 3] Get involved at http://volunteers.playpower.org/ http://no-carrier.com http://playpower.org

  • iPhone Game Programming – Tutorial Update 1

    iPhone Game Programming – Tutorial Update 1

    So I’ve decided to try something different, which is to provide a quick update on what I’m doing via a screen cast rather than the written word. Its just a small video of around 4 minutes and shows some of the things I’m working on at the moment. Let me know if you think if…

  • iPhone Game Programming – Tutorial Update 2

    iPhone Game Programming – Tutorial Update 2

    Hi all and welcome to Video Update 2. This is a quick 8 min video just to show you what I’m working on for Tutorial 10. Things are hectic at the moment, but progress is being made. I hope you enjoy the video update and as always, it would be great to get feedback and…

  • iPhone Game Programming – Tutorial 10 – Part 1 – Game Structure

    iPhone Game Programming – Tutorial 10 – Part 1 – Game Structure

    You will be pleased to know that the first part of tutorial 10 is now available for viewing. It’s taken me much longer than I would have liked to get this ready, but I’m glad that at least part 1 is out. This part of the tutorial covers the changes to the project structure I…

  • Gtk+ Kick-Start Tutorial for Vala

    Gtk+ Kick-Start Tutorial for Vala

    8 minutes tutorial on how to create a simple GTK+ application using the Vala programming language.

  • iPhone Game Programming – Tutorial 7 – Singleton Class

    iPhone Game Programming – Tutorial 7 – Singleton Class

    This is a small tutorial on how to create and use a Singleton class. Whilst I’ve been creating these tutorials it has become clear that managing state is important in your game. The ability to manage both the OpenGL state locally and also any state related to your game is a key building block for…

  • iPhone Game Programming – Tutorial 9 – Sound Manager

    iPhone Game Programming – Tutorial 9 – Sound Manager

    In this tutorial I create a simple sound manager class that can play back multiple sounds using OpenAL. It also allows you to play background music as well using the AVAudioPlayer class. The reason for writing my own sound manager was to see how OpenAL works. Commenters on this blog provided some great links, see…

  • Basic C Programming

    Basic C Programming

    This episode of the TeachMeCocoa.com video tutorials will instruct the viewer on the basic principles and syntax of programming in the C language. This tutorial is geared towards those who have some programming experience in another language, and would like to understand the basics of using C. Understanding C is vital for writing quality Objective-C…

  • iPhone Game Programming – Tutorial 6 – Tiled Map Class

    iPhone Game Programming – Tutorial 6 – Tiled Map Class

    The next installment of the 71Squared iPhone Programming tutorials is now available. This tutorial covers a tile map class which can consume configuration files created using the Tiled map editor.