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  • Back Page: The Ten Best Holiday Locations In Video Games

    Back Page: The Ten Best Holiday Locations In Video Games

    Best Holiday Destinations

    In the magazine business, the Back Page is where you’d find all the weird goofs that we couldn’t fit in anywhere else. Some may call it “filler”; we prefer “a whole page to make terrible jokes that are tangentially related to the content of the mag”.

    We don’t have (real) pages on the internet, but we still love terrible jokes — so welcome to our semi-regular feature, Back Page.


    Real-life holidays are so 20th Century. The beaches of Menorca? Pshh. Overrated. I’ve seen better sand in a children’s playground. The Rockies? No thanks. I prefer my landmasses flat, you big mountainous show-offs. Bora Bora? More like Boring Boring. Where’s the spice? Where’s the adventure? Where’s the challenge?

    I’ll tell you where it is. VIDEO GAMES. The future of vacations can’t be found in the meatspace; it’s in the virtual world that we can find all we’ve ever wanted. Those cocktails with the tiny umbrellas in them are great and all, but they’re nothing compared to the potions we can chug in the pubs of Whiterun, or the exotic skewer-based meals we can cook in the ruins of Hyrule Castle. Can tiny umbrellas give you the power to run twice as fast? No. They just give you the power to fall asleep next to the pool and wake up with awful sunburn.

    Here at Nintendo Life Travel*, we believe that we can find you the ten best places to spend what’s left of the summer hols… in video games. Who said leaving the house is the only way to get away from it all? Not us.

    The Legendary Landscapes of Hyrule

    They say that long ago, a hero protected these lands, but since his mysterious disappearance, the various buildings, temples, and towers of Hyrule’s past have crumbled into ruins. Well, except for the castle at the heart of the rolling hills, but locals will warn you not to go close unless you enjoy being lasered in the face.

    But worry not, there’s plenty to do that doesn’t involve horrible, painful death at the hands (or… hooves) of a rogue Lynel! Rent a horse from one of Hyrule’s many stables, staffed by friendly weirdos ranch hands who can give you tips on the local wildlife, and maybe even recommend recipes to try out — most Hylians cook their food on campfires. How quaint!

    If you’re a fan of camping, there are locations galore to set up a tent, but if you’re hoping for something slightly more upscale, there are a few towns scattered across Hyrule. Try the rural vibes of Hateno Village, where The Great Ton Pu Inn will do bed and breakfast for only 20 Rupees a night, or head over to Zora’s Domain if you’re a fan of watersports and/or looking for love. Be warned: Zora’s Domain is a tricky hike, suitable only for the most adventurous!

    Travel to: The Legend of Zelda: Breath of the Wild

    The Sunshiney Paradise of Delfino Island

    Delfino Island is a must-visit for anyone looking to travel on a budget. The tourism rates in this sunny slice of heaven have plummeted since graffiti started appearing on walls, floors, hard-to-reach places and even the local Pianta population, but that just means that prices have been slashed dramatically!

    Even better, if you’re an aficionado of the arts, you may even appreciate what the graffiti adds to the place. Granted, it’s not very varied graffiti — it’s mostly ‘M’s and large piles of toxic goop — but who are we to judge what can and can’t be considered “art”?

    Visitors to Delfino Island can stay at the luxurious Hotel Delfino, located on the beautiful Sirena Beach, which boasts a basement casino and an all-inclusive fruit buffet. Book five nights at the hotel and receive a free day pass to Pinna Park for the whole family!

    If you’re really on a budget, there are also a couple of B&Bs in the cosy seaside town of Delfino Plaza — however, we tend to warn tourists away from the area, as the residents are famously litigious. Just try not to cause any havoc, and you should be alright.

    Travel to: Super Mario Sunshine, Super Mario 3D All-Stars

    The Sprawling City of Wyndon

    If you’re the kind of person who finds beaches boring, and would rather bite off their own arm than spend a day in a cabin in the woods with no plumbing, then you’re probably in search of a city break — and where better to visit than the glamour and glitz of Wyndon?

    As the home of the Pokémon League headquarters, Wyndon is always bustling with celebrities and up-and-coming stars, so if you’re a sports fan, you’ll have plenty to do in the city. As for the non-sporty among you, Wyndon boasts a huge department store, a clothing boutique, a salon, and a café. Only one of each, of course — this isn’t Lumiose.

    You will, of course, be staying in the five-star Rose of the Rondelands hotel, because they chased all the competition out of town, but we can’t complain too much — their Exeggcute Benedict is to die for.

    Travel to: Pokémon Sword and Shield

    The Once-Deserted Island Owned By A Raccoon

    Castaway chic is the hottest new trend when it comes to vacation packages, and this island pulls it off with panache thanks to the efforts of investor and developer Tom Nook, and his group of underage volunteers.

    When you visit this ocean treasure, you’ll be on island time — which corresponds exactly to regular time, but the music piped through the island’s speakers will change on the hour — and you’re free to do whatever you want. Take diving lessons from the scallop-hungry but helpful Pascal, venture out to nearby deserted islands with Dodo Airlines’ day trip packages, or just wander round the island’s beautiful (but poorly-stocked) museum.

    A fair warning before you book, though: these deserted islands are procedurally generated during your flight, and will be different for each person. Also, don’t be surprised if the other residents keep asking you to do favours for them, or gifting you hideous t-shirts. It’s a local tradition. Don’t worry about it.

    Travel to: Animal Crossing: New Horizons

    The Semi-Serene Waters of 4546B

    Interested in the diving portion of Tom Nook’s island, but not the rest of it? We’ve got just the package for you: a visit to the ocean planet of 4546B! Learn to catch and cook your own food, build your own shelter, and survive underwater — that last one is pretty imperative if you want to actually have fun on this vacation, by the way.

    Don’t worry too much about the distress signals coming through your radio; just re-tune it to whichever ’80s station you prefer and keep on bopping. Please don’t dive too deep, either, because our rescuecrafts haven’t been upgraded with the depth module, so you’ll be on your own. Oh, and that crashed ship in the middle of the sea? That’s… that’s nothing. It’s fine. Look at the pretty fish!

    Travel to: Subnautica

    The Lovely Village of… Village

    Ah, the idyllic countryside of Britain. Quaint little cottages, winding streams with cute stone bridges, and goose.

    Listen, we have to be totally honest about this one: it’s a bit of a risk-and-reward holiday package. The inhabitants of Village have offered a free week-long stay to anyone who can capture and/or subdue the goose that’s been terrorising them for months. The only stipulation is that the goose must not be harmed — he might be an arsehole, but we don’t condone violence here at Nintendo Life Travel Agents, and neither do the residents of Village.

    So, yes, there’s a little catch to this one, but if you can handle a little goose mischief, then it’s honestly a pretty good bargain. You’ll have to cover the cost of your own food and pints down the pub, but that’s a small price to pay for an otherwise free stay.

    Note: Nintendo Life Travel Agents cannot be held responsible for goose-related injuries.

    Travel to: Untitled Goose Game

    The Fiery Gates of Hell

    Tired of people telling you to go to Hell? Why not call their bluff by signing up for our exclusive Cruise Along The River Styx package? There’s no other holiday like this in the world, and not just because it’s the Underworld — you won’t experience customer service like this anywhere else.

    With the friendly and excitable guidance of resort manager Hypnos, plus yoga classes from resident trainer Megaera and martial arts lessons with our combat expert Achilles, you’ll find Hades a strangely welcoming place to stay (if you don’t mind all the blood). In the evenings, you can take a seat in the grand foyer to be serenaded by the mournful tones of Orpheus, and dine upon the wonderful, mostly-fish-based cuisine of our Head Chef.

    Book now — people are dying to get in!

    Travel to: Hades

    The Void-Tainted Wilds of Rivellon

    Enchanted pigs, religious intrigue, and cities built upon tombs full of dirty secrets — Rivellon is the place to be for any budding archaeologist, explorer, or historian, but also just a great location for anyone interested in gossip.

    We won’t even tell you about the flirtatious skeleton with a dark past, or the dwarven warrior whose familial feud affected his entire race. And you definitely won’t want to hear about the heartbreaking story of the witch who was tortured to death. In fact, you should probably just avoid that whole area, unless you love being on fire.

    Let’s put it this way: the things that go on in Rivellon are enough to fill the pages of one of those sordid tabloid magazines. You know, the ones with headlines like “My Mum Was Teleported Into A Puddle Of Lava By Her Own Boyfriend” and “My Wedding Ring Turned Out To Be Cursed And Now I Can’t Take It Off”? Yeah, those ones. It’s a new kind of holiday: a scandal holiday.

    Travel to: Divinity: Original Sin 2

    The Challenging Wastes of Lordran

    You know, Lordran’s Undead Burg used to be one of the hidden gems of video game holiday locations, but if you go there today, you’ll find yourself in a swarm of tourists on their way to see the Firelink Shrine — the Trevi Fountain of Lordran.

    Tread the path less trodden by following the Trail of the Two Bells: if you get your passport stamped at both locations, you’ll get free entry to Sen’s Fortress, an ancient death-trap dungeon castle that’s fun for all the family! Historical tours are run on the hour by Lordran’s most eminent knower of things and praiser of sun, Solaire of Astora, or you can do like the Onion Knights do and take a nice siesta instead.

    Don’t forget to visit Andre’s Gift Shop before you head home — he’ll make you a custom-engraved ring for just 500 Souls, which comes with a free buff of your choice!

    Travel to: Dark Souls

    The Historical Cities of Skyrim

    If you’ve had enough of sunny climes, and you’re really more of a winter vacationer, may we suggest the gorgeous, rolling mountains of Skyrim? Located in the north of the continent of Tamriel, Skyrim is a huge place, inhabited mostly by Nords, with plenty of cosy towns and villages to stay in — just, please, don’t steal from anywhere. Our guards are rather zealous, and you will spend one of your nights in prison. No refunds.

    Perhaps you’d like to stay in the ancient city of Windhelm, where the majestic Palace of the Kings towers over an assortment of pubs and inns? Maybe you’d like to visit Riften, a town nestled upon a forest lake, and home to some rather… enterprising young folks who will definitely steal your wallet make you feel at home? Plus, there’s always an option for those of you on a budget: Whiterun, which is located in central Skyrim, making it easy to book daytime trips!

    Disclaimer: Budget stays in Whiterun do not include entry into the Cloud District.

    Just please be sure to book any mountain excursions through our very well-prepared and trained sherpa knights. We really can’t afford to cover dragon insurance any more.

    Travel to: The Elder Scrolls V: Skyrim


    Animal Crossing New Horizons
    Image: Nintendo

    If you’re interested in any one of these package holidays, please send $200 as a deposit to book your place, and let us know your desired location and the length of your stay in the comments below. We thank you for choosing to travel with Nintendo Life Travel.

    *Nintendo Life Travel is not responsible for any injuries or death-related happenings that occur in any of its resorts. Nintendo Life Travel is not liable for any dangerous events that may take place while you travel, including (but not limited to) boss battles, loss of save data, or eating way too many wheels of cheese.

  • The “Metaverse” Is Facebook’s Soulless Virtual Vision for the Future of Life and Work

    The “Metaverse” Is Facebook’s Soulless Virtual Vision for the Future of Life and Work

    If you’ve skimmed the tech press in recent months, it’s been difficult to escape articles about the breathlessly overhyped promise of “the metaverse,” a vast digital space that combines virtual and augmented reality. For the consumer tech and entertainment industries, the metaverse has been deputized as the next big thing, hybrid virtual/physical worlds that provide environments for people to socialize, live, and work.

    There is potentially nothing that can’t happen in the metaverse, from buying a virtual house to playing games with friends to having a meeting with your fellow remote colleagues. If that sounds like a recipe for banality, some major companies are hoping you’ll think otherwise and be willing to spend hours each day in their boutique digital worlds, while spending some cash as you go. Sure, you could have a regular Zoom meeting with a colleague, but imagine sitting next to them at a virtual table, in an embodied avatar with movable arms. Excited yet?

    For Facebook, which has helped lead the metaverse charge (different companies are competing to establish their own monetizable metaverses), this experiment is supposed to be a new great frontier, a way to combine the company’s disparate investments in virtual reality, social media, messaging, and collaboration tools. Mark Zuckerberg has told interviewers that Facebook, in the coming years, “will effectively transition from … being a social media company to being a metaverse company.”

    But for Facebook, the metaverse also serves another crucial purpose: allowing the company to distract from its proliferating legal, regulatory, and reputational problems. Even as antitrust regulators circle, Facebook is attempting to sell itself as hugely ambitious and transformative, rather than a surveillance-capitalist juggernaut deserving of being broken up. Every article about Facebook’s metaverse initiative—including this one, perhaps—is an article that doesn’t focus on the company’s deleterious impact on democracy and public life. At the same time, it’s important to understand where the metaverse propaganda fits into the company’s plans—not least its plans for all of us—and why billions will be spent to try to convince us to take it seriously.

    So far, Facebook’s flagship metaverse product is a virtual office space that works with the company’s Oculus goggles. Called Horizon Workrooms—a successor to the morbidly named Infinite Office—it’s part of a growing suite of tools that will combine various screen experiences into one seamless digital world. Zuckerberg himself has been on a vigorous media tour, demonstrating the technology in virtual tête-à-têtes with people like CBS’s Gayle King. “It basically gives you the opportunity to, you know, sit around a table with people and work and brainstorm and whiteboard ideas,” said Zuckerberg, never one to refuse a platitude. “It’s this pretty amazing experience where, you know, you feel like you’re really right there with your colleagues.”

    While virtual meetings may hold little charm, the metaverse, in its potentially all-encompassing nature, clearly offers some unusual possibilities. Maybe it could be fun to attend a concert with millions of people, or to go to a theme park and then continue the experience at home. (And think about the advertising and upselling opportunities if someone is spending most of their waking hours fully immersed in a virtual world!) But it is also largely digital hokum, another way for tech companies to colonize even more of our attention and shape the contours of our lives. After all, it’s hard to turn away from a screen when it’s strapped to your face.

    There are many reasons why all of this might simply collapse in a heap of overblown marketing and wasted R&D budgets. There is the initial problem of the headsets—their cost, especially, and the discomfort some people feel wearing them, which can include dizziness or other motion sickness. (VR sickness has a gender divide, typically affecting women more than men.) There are other practicalities, including that not everyone wants to strap one of these devices onto their faces, and that many people lack the quiet space and computer power to have a full VR experience. Putting on a VR headset to take part in a meeting also implies an almost bodily devotion to work in a time when many are preaching new forms of flexibility. For a work-from-home parent, for example, life in the metaverse may interfere with parenting and the many other duties they juggle.

    Whether the metaverse is worthwhile is almost secondary to the fact that it’s coming, if not already here. Tech and video game companies like Epic, Roblox, Disney, and, of course, Facebook are investing billions in these virtual worlds. One could imagine companies deciding to subsidize their own VR goggles and other devices—much in the way they have done with smart speakers like Google Home—in order to get consumers to step foot in their world. If the metaverse now has a distinctly early adopter feel, it may soon be “democratized” by offering inducements for less moneyed users to spend time and attention in these environments. And if you can’t afford a nice piece of digital property, or the goggles with which to view it, surely there will be opportunities to earn one’s keep by performing virtual tasks, mining cryptocurrencies, surrendering personal data, watching ads, or minting NFTs. These kinds of microlabor, which have been one of the more depressingly innovative aspects of the internet economy, lend themselves all too well to the metaverse and its form of overheated digital capitalism.

    The tech industry has been singularly successful at producing things that occupy our time and attention without solving fundamental problems. (Why fix something when you can exploit and monetize it?) The metaverse is, depending on one’s view, a thrilling digital escape from our world or a candy-coated overlay on our existing, flawed one. Either way, it is a carefully constructed fiction, Silicon Valley’s way of ignoring the inequities and indignities of daily life in favor of collective digital fantasies. As the world heats, the chasm of inequality widens, our infrastructure crumbles, and the pandemic continues to disrupt social and work life, tech companies are asking us to retreat inward. In the name of some dubious ethic of virtual sociality, they want us to stay in our homes, put our preferred corporate goggles on, and—what? Play house and do work under the all-seeing gaze of Zuck and company?

    However innovative the underlying technology, it is a pitiful vision. With Covid showing no signs of being eradicated, we are undoubtedly headed toward a new normal. But if the metaverse is supposed to be part of it, we should demand something better, something we actually need.

  • Google’s vague privacy cure-all is showing up in new proposals, but some say it could break the internet

    Google’s vague privacy cure-all is showing up in new proposals, but some say it could break the internet

    In its scramble to advance ad targeting and measurement methods that work without third-party cookies, Google has been accused of throwing lots of barely-cooked concepts at the wall to see what sticks. But one idea intended to protect people’s privacy — Google’s Privacy Budget — is winding its way into several proposals.

    Technologists, including some representing companies that make web browsers competing with Google’s popular Chrome browser, say the browser-based Privacy Budget concept is “vague” and “not useful.” Yet, despite its inchoate state and potential dismissal by other browsers, the method has been added not just to specs for digital ad techniques but for a variety of potential web standards. Meanwhile, if adopted by Chrome, the Privacy Budget could actually create privacy harms or, if poorly implemented, could disable some of the web’s standard functionality.

    Like boilerplate at the end of a press release, a statement mentioning the Privacy Budget concept turned up recently in specifications for proposed tech that would enable services like Zoom to determine how best to format video for a conference call or for Netflix to choose the most appropriate format for movie streaming. The specs acknowledged the potential for misuse: the streaming tech could identify people via fingerprinting by helping distinguish someone’s device from another. So, as a possible mitigation for that privacy infringement, Google engineer Chris Cunningham, a co-editor of the spec, suggested that web browsers “may implement a ‘privacy budget.’”

    “The Privacy Budget is kind of poisoning the space,” said Pete Snyder, senior privacy researcher and director of privacy at browser maker Brave. Snyder described what he said is a “constant” flow of statements mentioning Privacy Budget that have been inserted into specs for proposed technologies he has reviewed as chair of the Privacy Interest Group at the Worldwide Web Consortium (W3C). The group provides guidelines and advice for addressing privacy considerations in web standards specifications like the aforementioned proposed streaming technology. The Privacy Budget has also appeared as a protective panacea in specs for font-related technology and tech that helps websites choose optimal media content for people. 

    Designed as a defense against fingerprinting, the Privacy Budget is a browser-based technique intended to place limits on “fingerprinting surfaces,” or distinctive characteristics associated with someone’s device — such as installed fonts or configurations that help a streaming codec choose the best video format to use — that can be pieced together to detect or assign someone’s identity. In an effort to prevent fingerprinting, the Privacy Budget restricts the amount of those distinctive characteristics that a technology can access or detect.

    “The privacy budget is kind of poisoning the space.”

    Pete Snyder, senior privacy researcher and director of privacy, Brave

    Google engineers have pointed to the Privacy Budget as a way to reduce fingerprinting potential in its Privacy Sandbox tools since at least as far back as 2019, when it got a shout-out in early specs for FLoC, a highly-scrutinized ad targeting method the firm itself acknowledges could help identify people through fingerprinting. Google included the method way at the bottom of a list of privacy-protecting tech it plans to launch as part of its Privacy Sandbox initiative, giving it a wide 2023 launch window.

    “Privacy Budget is an early-stage proposal designed to protect people from fingerprinting, a problem we believe is critical to solve holistically as the web evolves,” a Google spokesperson told Digiday for this story.

    Privacy solution: details TBA

    The problem is, even though Privacy Budget is mentioned in multiple proposed tech specifications as a possible safeguard for privacy abuses, it is far from ready for prime time. “[We want to] make sure [we’re] looking at mitigations we can ship today,” wrote Sam Weiler, an MIT security engineer during a meeting in May of the consortium’s Privacy Interest Group, expressing a concern commonly raised about the lack of details about how the Privacy Budget would be implemented. 

    “The Privacy Budget is more aspirational than a concrete proposal,” said Eric Rescorla, CTO at Mozilla’s Firefox, another of Chrome’s competitors. Although he said it is common for preliminary ideas to be included in collaborative specs as technologies are in development, he added, “I’m a little surprised it’s showing up in a lot of places because as an implementer I don’t know what to do with that text.” 

    “Privacy Budget is intended by Chrome’s security folks to be the way to solve the problem discussed here.”

    Tab Atkins, Jr., Chrome programmer, Google

    Another member of the Privacy Interest Group, Konrad Dzwinel, an engineer at browser maker DuckDuckGo (another Chrome competitor), told Digiday in an email, “Google only shared a vague definition of the privacy budget idea so far, so we don’t have many thoughts about it. We do think that fingerprinting is an important problem to solve, we’re working to address it in our products, and are waiting for Google to share more details about their idea.”

    “As with all Privacy Sandbox proposals we will continue to get feedback through the open and iterative process and provide resources for developers to test and integrate in advance to help ensure a smooth transition to a more private web,” said the Google spokesperson.

    Disrupting standard web functions = ‘developer hell’

    In general, technologists including privacy tech researchers Digiday spoke with about the Privacy Budget, as well as others commenting in developer forums, said it is not clear how it would be implemented without some serious negative side effects. For instance, it could disable technologies used to identify whether people have logged into a website, essentially disrupting what’s called session persistence by preventing sites from recognizing when a unique device has already logged in. One tech researcher Digiday spoke to who asked not to be named said that, if Chrome were to be updated without proper implementation plans made clear to site developers and ad tech providers, it could break a variety of standard web functions including recognizing logged-in users. “That’s basically what will happen simultaneously across the internet,” said the researcher.

    Without more clarification, enabling the Privacy Budget in Chrome could amount to what Snyder called “developer hell.” He told Digiday, “It’s hard to get people to write code that says ‘check to make sure functionality is available every second.’ It seems like a non-starter from a developer perspective.” 

    And at this point, it does not appear that Google has addressed what to do when it sets off errors. When asked during the May W3C meeting whether Chrome would generate error messages if Privacy Budget limits run out, Google’s Cunningham wrote, “I don’t know what that would look like.”

    Snyder and others also have said the technique could actually enable new privacy harms because prior browser behavior could be revealed by the amount of “budget” someone has remaining. “The way you spend your budget is in itself a unique identifier, which is ironic three times over,” he said.

    But ultimately, said Rescorla, technical specs should come with workable approaches to limiting fingerprinting or other privacy infringements baked in. He said, “People should not fool themselves into thinking that, if the spec otherwise has privacy issues, that this text fixes those issues.”

    https://digiday.com/?p=424083

  • The modern challenge of gaming without a strong Internet connection

    The modern challenge of gaming without a strong Internet connection

    Feeling disconnected —

    Massive patch downloads, online-focused game designs hinder millions of players.


    Extreme close-up image of computer ports.

    Enlarge / More and more these days, your ability to play new games depends on the quality of your Internet connection.

    For many players these days, the video game industry’s increasing reliance on online connections is an afterthought. But for the significant portion of the world without a quality Internet connection, it can sometimes feel like the game industry at large is leaving them behind.

    Pointing out the frustration of large day-one updates has been a feature of the gaming industry for more than a decade now. The topic perhaps reached its global breakthrough with the November 13 announcement that the Xbox One would require a day-one update to function. More recently, the Xbox Series X requires a one-time online check-in before some disc-based games will work.

    Both Sony and Microsoft also introduced disc-drive-free options for their latest consoles, perhaps presaging the day when those drives are gone from consoles for good. And that’s not even mentioning the many multiplayer games that require a strong online connection for a reasonable play experience or the offline games that require not only day-one updates, but sometimes months of patching and downloadable fixes before they begin to resemble the product consumers had hoped for.

    Who’s being left behind?

    Studies show that even the US and Europe, whose states and nations rank high in terms of Internet quality, still have millions of households with low or no Internet. As recently as November 2019, 13.4 percent of US households reported having no Internet connection at all. In addition to this, 0.6 percent were still on dial-up, and 4.1 percent were on satellite connections, both of which have lower top-speed capabilities. Numbers are similar in Europe where, in 2019, 90 percent of households had Internet access, only 88 percent of which had a broadband connection.

    Even in these technologically advanced countries, those numbers represented tens of millions of potential players being essentially left behind by one of the largest and fastest-growing entertainment industries in the world. In other parts of the world, even more people are unable to play video games because of increasing Internet requirements and are at risk of being pushed out of the hobby because of it.

    I write from personal experience. I live in the Falkland Islands, a British territory off the coast of South America, where I pay 120 pounds (roughly $165) per month for 57.2GB of capped data. That data comes in at maximum connection speeds of 5.25Mbps download & 768kbps upload. It often has a ping time between 500 and 800 ms.

    The Falkland Islands are a very welcoming place, unless you're looking for high-speed Internet.

    Enlarge / The Falkland Islands are a very welcoming place, unless you’re looking for high-speed Internet.

    In recent years, thankfully, the sole Internet provider of the Falkland Islands—Sure South Atlantic—has allowed all downloads between midnight and 6 am to not count toward our monthly data package. That means we can freely update devices and download large files during that time. As a result, though, almost everyone in the country sets up downloads during that timeframe, and speeds become very slow. When I try to download a game or an update, it isn’t uncommon for the download to take a week, even if I’m downloading nothing else. And thanks to the high ping, playing online in anything but a turn-based game is difficult.

    Many places have worse Internet connections, and many have none at all. For example, the total percentage of households with access to the Internet in Africa was only 14.3 percent in June 2020, while South America was only 72 percent in November 2020. By comparison, the limited Internet connections I can get in the Falklands are excellent.

    Before I moved back to the Falklands from the UK, I was enjoying Elite Dangerous on the PS4 and got a strange pleasure out of getting trounced in Call of Duty. Since then, my multiplayer gaming has been limited primarily to real-time strategy games played through the in-the-same-room magic of the old-fashioned LAN party.

    What’s being lost?

    Despite my Internet troubles, I realize that I am lucky to live in a place where society is relatively safe and stable. Many of the places around the world with the most limited Internet access also have other socioeconomic issues with infrastructure, poverty, or disease that would make playing games seem like an amazing luxury. I’ll leave those topics to a writer with a greater specific understanding and experience.

    Even absent other problems, though, the lack of a quality Internet connection remains a significant bottleneck for many gamers. As it stands, the industry is showing that a house, neighborhood, city, or country that has less-developed Internet infrastructure might as well be a second-class citizen in the gaming world.

    We’re amid a gaming revolution, and millions of people worldwide are being left behind. The ever-increasing number of people purchasing and playing games in recent years has been integral to helping improve the average quality of those games. When people are left behind by an industry, and the industry feels it has achieved this without losing any significant profit, they phase out the product the abandoned group was previously purchasing: in this case, single player and couch co-op games.

    Hey, this sounds familiar!

    If you share in this struggle, then I’m sorry to say I don’t have much in the way of good advice. On a personal level, you could get a new modem or router and make sure to plug your gaming devices in with a wired connection. You can also practice deep-breathing techniques to calm down when the Internet slows down, as I’m sure others have suggested.

    The Witcher 3 provide some of the most accessible modern gaming opportunities for those without a strong Internet connection.” data-height=”854″ data-width=”1280″ href=”https://cdn.arstechnica.net/wp-content/uploads/2021/08/witcher3.jpg”>Massive single-player RPGs like <a href=The Witcher 3 provide some of the most accessible modern gaming opportunities for those without a strong Internet connection.” height=”427″ src=”https://cdn.arstechnica.net/wp-content/uploads/2021/08/witcher3-640×427.jpg” width=”640″>

    Enlarge / Massive single-player RPGs like The Witcher 3 provide some of the most accessible modern gaming opportunities for those without a strong Internet connection.

    On consoles, at least, single-player RPGs tend to provide the best opportunity to play games without any mandatory downloads. So, while downloads may be present, they are primarily for patches and minor content add-ons. Ghost of Tsushima, Witcher 3: Wild Hunt, and God of War are obvious choices. Games like Greedfall, Outer Worlds, and Darkest Dungeon have also been recent favorites on PC.

    So, for now, there are titles you can play without being plagued by massive downloads or getting butchered in an online game—not because of the other players, but because the game is unplayable on your connection. But that may not continue to be the case if the video game industry continues to abandon millions of people around the world who don’t have the luxury of a high-speed Internet connection. With this in mind players should—when possible—support the companies that don’t consciously abandon potential customers, and companies should take into account the needs of the people who have made the current success of the industry possible.

  • The iPhone 13 could have satellite connectivity

    The iPhone 13 could have satellite connectivity

    Finally a fun iPhone 13 rumor! If Apple holds to its traditional schedule we’re mere weeks away from a new iPhone, and until now the rumors have been slight and, dare I say boring. Yet noted Apple prognosticator and analyst Ming-Chi Kuo is now claiming the iPhone 13 could have the ability to make satellite calls built right in, according to MacRumors.

    On Monday, Bloomberg’s Mark Gurman reported Apple is developing emergency features that rely on satellite connections and said that while the next iPhone could have related hardware, those features are unlikely to be ready before next year at the earliest.

    In a note to investors, Kuo claims that the iPhone 13 will be able to connect directly to low earth orbit (or LEO) satellites thanks to a customized Qualcomm X60 baseband chip. LEO satellites are probably best known as the backbone of Elon Musk’s Starlink internet service which relies on satellites in a lower orbit to beam internet down to customers and avoid some of the common pitfalls of satellite internet, including high latency, and common blackouts.

    But Starlink isn’t the only company using LEO satellites for connectivity. Hughesnet and OneWeb have combined forces to roll out a competitor to Starlink and Immarsat announced a new constellation intended to blend with terrestrial 5G networks for a more global solution.

    It appears that the real key to this iPhone rumor is Globalstar, which saw its stock skyrocket earlier this year when Qualcomm announced its upcoming X65 chip would support Globalstar’s Band n53 tech. 3GPP had previously approved Band n53 as a 5G band.

    However, as PCMag’s resident 5G expert Sascha Segan points out on Twitter, Globalstar’s ambition for using the allotted bandwidth is strictly Earth-based. Adding a customized modem with support for n53 (among other bands) would give the next iPhone the cachet of offering early “global 5G support,” even if those signals can’t leave the planet yet. While that opens up wilder speculation that Apple could work with Globalstar on some kind of private network, simply adding n53 as an anchor for carrier aggregation or Licensed Assisted Access can help improve coverage or boost speeds when you need it most.

    Qualcomm’s x65 modem supports b53/n53 but the x60 does not. However, the Qualcomm modem in the iPhones may be an … erm, x60-and-a-half. In other words, it could be an x60 + b53/n53. This DOES NOT IMPLY TALKING TO SATELLITES. It’s a ground based band G’star wants to enhance LTE

    — Sascha Segan (@saschasegan) August 30, 2021

    If this rumor is true the X60 would likely be supporting another element of 5G, which is currently comprised of a whole mix of technologies, including the ultrafast but limited range millimeter-wave and the more widespread, but slower C-Band.

    An iPhone with LEO 5G would provide support in places that don’t yet have towers beaming down the other forms of 5G speed—particularly useful in many rural areas that often struggle to get 3G or 4G connectivity.

    What any kind of satellite connection means for battery life remains to be seen. There’s also the tree factor. Hopefully, no matter what it connects to, the X60 chip in the iPhone 13 won’t be as susceptible to arboreal interference as Starlink’s Dishy McFlatface.

    Update August 30th, 6: 30PM ET: Added additional information from Sascha Segan about Globalstar and n53, and a report from Bloomberg about potential satellite-ready hardware in new iPhones.

  • IPFS Harbor: “We Are Aiming to Become the World Leading Storage Ecosystem Service Provider”

    IPFS Harbor: “We Are Aiming to Become the World Leading Storage Ecosystem Service Provider”

    New technologies will change not only the way we communicate or process payments but also our cities, transportation system and many other spheres. With smart cities, IoT and other large-scale innovations being around the corner, more and more people are concerned about the security of their data. Will Google or other major corporations control every aspect of our lives? Is there any alternative?

    Luckily, with the advent of blockchain technologies, decentralized projects just keep showing us that there is indeed a better way to store our data and, of course, money. What the world is lacking is more ambitious infrastructure-level solutions for our common decentralized future. Let’s dive into one such project that was born in Sichuan, explore how it plans to solve our concerns for data security and how one can participate right away.

    Q: How IPFS Harbor is different from simple storage like cloud products of the major tech companies?

    A: IPFS Harbor is a technology enterprise focusing on professional decentralized storage hardware R&D, production, sales, hosting integration, committed to become the world’s leading IPFS storage ecosystem service provider.

    We provide decentralized storage hardware R&D, IPFS system, marketing and custodian service.

    In comparison with major tech companies, we provide lower cost of storage, higher transmission efficiency, professional options to ensure the incident of data loss, and most importantly, all of this is decentralized.

    Q: Who are your competitors?

    A: Generally speaking, our competitors are centralized providers, such as Google, AWS, Baidu Cloud etc. IPFS is unique because it solves some of the shortcomings of current centralized storage. Filecoin is the incentive layer of IPFS, it mainly encourages the users to provide their storage, establish a decentralized Internet system.

    Our current product is for providing professional hardware equipment and customized software systems to ensure our clients’ stable incentive and data security.

    Q: Who can join the network and for what? Could it be regular people who are interested in cryptocurrencies, small businesses, corporations? What can they find there?

    A: Everyone can join the network, all they need to do is install the IPFS on the client-side. As a client, it would be the best value way to provide their storage and also ensure security and stable data.

    Q: Do you plan to issue your own currency like bitcoin?

    A: Our company is a decentralized storage solution provider so we won’t consider issuing our own currency. Filecoin is the only recognized currency in the IPFS ecosystem. We will focus on the decentralized field and web 3.0 establishment.

    Q: We saw that you have plans for storing information for smart cities? Do you plan to work with the governments? Will it be safe for citizens in terms of storing private data?

    A: Yes, smart cities are a logical outcome of web 3.0. In the present situation, smart cities will have a large amount of data storage needs, and we need to provide safe, stable, and low-cost storage services.

    We have reached technical cooperation with the University of Electronic Science and Technology Laboratory and will plan to build a connection with the government very soon.

    For citizens, it is a safe and good choice as the IPFS feature is decentralized. IPFS Harbor is also determined to create storage applications that can be used by ordinary users.

    Q: Yes, thank you for your clarification. But it must be tons of information? It seems that most of the major cryptocurrencies are struggling to find a solution for scaling. How do you plan to be able to process all this information without compromising safety and speed?

    A: Yes, it is the same as other blockchain projects. Filecoin also suffered the TPS problem so it caused the higher gas fee and limitation of storage increasing. On 7th July, Filecoin updated v13 HyperDrive to decrease the gas fee and increase the speed for confirming a block of transactions.

    Q: Also, in your plans for the digital economy you mention something about the Consumption upgrade? Could you please elaborate on that?

    A: Mankind has already entered the digital economy era,  COVID-19 has enhanced the development of the digital economy, people can do all the things at home, such as online education, online shopping etc. It has produced massive data and has to be used in a safe way for storage management. In this case, Filecoin must be the best choice.

    In the massive data storage market, Filecoin has solved:

    1. Storage at a lower cost, reducing storage cost consumption
    2. Provide the security guarantee because of distributed structure, and blockchain technology.

    Q: Is it possible to join the network right now? Are you available for joining in all countries? Are there any preferences for early birds?

    A: Yes, it can join anytime as Filecoin is open for everyone. We have a global marketing plan to welcome people from all countries and we already offer global services.

    In the economic model of Filecoin, the sooner you join in, the more incentive you get because Filecoin is the incentive layout for users who provide storage earlier.

    Q: Who are your leaders? How did they start such a global project?

    A: Yingqu, Wan, the chairman of IPFS Harbor, graduated from the University of Electronic Science and Technology of China, an advanced figure in microelectronics. He is a senior investment consultant and entrepreneurial mentor, with rich experience in business operations. At the beginning of the company’s establishment, Mr. Wan Yingqu conducted an in-depth investigation of the Filecoin project and conducted research on the current storage market. He found that the storage market has high cost and low-efficiency problems, and there are big problems in data storage security. The storage market is in urgent need of innovation.

    Based on this, IPFS Harbor was officially established, becoming a follower and builder of Filecoin, and aims to extend to the global market.

    Q: How is it governed?

    A: Filecoin is a distributed storage network, and there is no centralization. Some large-scale smart miners already have more than 1/10 of the computing power, there may be many possibilities but the management and governance is total control by the IPFS ecosystem and economic model.

    For storage providers, there are reliable staking mechanisms, lock-up mechanisms and disciplinary mechanisms, etc., it can effectively avoid the incident from some speculator

    From an economic point of view, storage providers have no reason to delete or destroy user data. Only storing user data in accordance with the order contract is the most profitable and wisest choice.

    Q: So, your headquarters are in Hong Kong? How tightening Chinese regulations are affecting your business? Do you expect other countries to tighten regulations for that?

    A: In Chengdu. There is no impact on our business from the Chinese policy of prohibition of cryptocurrency mining. We are doing the data storage service that is totally legal business with practical application landing. And also, FIlecoin is less energy-demanding that is consistent with China’s carbon neutrality goals.

    Similarly, there will be no problem with strong supervision for other countries.

    Q: What growth plans does the company have? Are you looking for investments? What countries are you planning to cover in the next few years?

    A: Our vision is to become the world-leading storage ecosystem service provider. And focus on the best service and customized products to our users. In the next 3-5 years, we will also promote the development of web 3.0.

    We currently have completed the angel round of financing, and the hardware scale has exceeded $10 million, and we are planning to obtain contracts with professional blockchain investment institutions. At present, we are expanding the global market, it mainly covering Japan, South Korea, North America, Russia and Europe.

    Q: You state that your mission is to promote the development of web 3.0? Why is it important for a regular citizen and what is your role in it? (In other words, how the presence of web 3.0 can help a regular user)

    A: Yes. As the next-generation Internet, Web3.0 will be a major evolution of human society. Our production and lifestyle, living habits, communication methods, safety and other aspects will all change. Web3.0 includes many aspects, such as smart cities, smart homes, autonomous driving, etc., and as a storage service provider, we act as an infrastructure builder and play a cornerstone role.

  • HeadlessBrowserAPI update: Inject your own custom JavaScript code in websites and scrape the result

    HeadlessBrowserAPI update: Inject your own custom JavaScript code in websites and scrape the result

    The HeadlessBrowserAPI got a new feature, it is now able to execute your own custom JavaScript code, injected and executed in scraped websites!
    HeadlessBrowserAPI ► https://headlessbrowserapi.com/

    🤔 ABOUT THIS VIDEO 👇
    HealdessBrowserAPI is able in its latest update to inject external script that modifies the page. You will be able to scrape the resulting HTML as the site would have originally contained the JavaScript code you injected in it.
    Using this feature, you can modify the scraped pages in any way you like. You will be able to change colors, add or modify images or text, highlight portions of text, click on buttons, add or remove content, and many, many more ways to edit the scraped websites.
    With this new update, you can execute arbitrary JavaScript code inside a Headless Chrome instance.
    This can be useful for example if you need to perform a scroll where an infinite scroll triggers AJAX requests to load more elements.
    It’s also useful where you need to simulate clicking a button before specific information is displayed.
    To execute JavaScript in a headless Chrome browser, add the parameter jsexec with your snippet url encoded.

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    #HEADLESSBROWSER #SCRAPERAPI #HEADLESSBROWSERAPI #PUPPETEERAPI