Tag: and

  • Arduino Programming – Interval tutorial

    Arduino Programming – Interval tutorial


    How to write a program that fires actions with different intervals without using the delay() function. Configuration of the serial port and printing values is also explained.

    Level : beginner with Arduino. ( Basic knowledge of programming principles like if/else and variables ).

    Download the code examples from kasperkamperman.com/blog/
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  • Video Tutorial #9 Goal Programming

    Video Tutorial #9 Goal Programming


    In this video, we go through a goal programming example. We start by formulating some goals as a goal program and then a linear program. We then set the penalty weights appropriately and solve it using excel.
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  • JAVA Tutorial- Do’s and Don’ts of Java programming

    JAVA Tutorial- Do’s and Don’ts of Java programming


    http://bit.ly/194gpEz

    Whether you program regularly in Java, and know it like the back of your hand, or whether you’re new to the language or a casual programmer, you’ll make mistakes. The purpose of this webinar is to talk about some Do’s and Don’ts of Java programming.

    The webinar will cover the following areas:

    – Top 10 mistakes made by Java programmers – How to avoid them

    – Core Java- Best Practices – This covers good and bad practices both

    – How to prepare for Java Interviews and Sun Java Exams

    – Q&A

    Key learnings from this webinar:

    – It will benefit both junior and senior java professionals so that they don’t make common errors

    – Clarity of concepts of Java

    – Better awareness of best practices of Java
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  • iPhone Game Programming – Tutorial 7 – Singleton Class

    iPhone Game Programming – Tutorial 7 – Singleton Class


    This is a small tutorial on how to create and use a Singleton class. Whilst I’ve been creating these tutorials it has become clear that managing state is important in your game. The ability to manage both the OpenGL state locally and also any state related to your game is a key building block for a game.

    The Singleton pattern is a design pattern that is used to restrict the number of instantiations of a class to just one object. For our purposes we are going to use it to control state information we want to make global and share throughout our game, or at least available to other objects which want to get state information.

    This tutorial covers the creation of a simple Singleton class and how it is implemented to provide state control of the currently bound OpenGL texture. I will be using this Singleton class in coming tutorials to help manage any state which is why I’ve done this tutorial to get the concept introduced.
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  • Basic C Programming

    Basic C Programming


    This episode of the TeachMeCocoa.com video tutorials will instruct the viewer on the basic principles and syntax of programming in the C language.

    This tutorial is geared towards those who have some programming experience in another language, and would like to understand the basics of using C.

    Understanding C is vital for writing quality Objective-C code, and this language is the primary language for Mac and iPhone application development.
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  • iPhone Game Programming – Tutorial 3 – SpriteSheet Class

    iPhone Game Programming – Tutorial 3 – SpriteSheet Class


    Hi all and welcome to Tutorial 3 in my iPhone Programming series on creating an OpenGL game.

    This video runs for 46 minutes and covers changes to the project so far which are based on feedback I have had in the blog and also the creation of the SpriteSheet class.
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  • iPhone Game Programming – Tutorial 5 – Animation Class

    iPhone Game Programming – Tutorial 5 – Animation Class


    Tutorial 5 is now uploaded and ready to view and runs for around 37mins. This tutorial covers the Animation class which allows you to specify a series of sprites which are displayed on screen in order. This class allows you to add any number of frames to an animation and also specify how long each frame should appear, so, rather than having every frame only appear on screen for the same period of time, each frame can have its own display time.
    The class also supports the ability to repeat animations and ping pong backwards and forwards.
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  • iPhone Game Programming – Tutorial 2 – Image Class

    iPhone Game Programming – Tutorial 2 – Image Class


    I have finally been able to upload the second tutorial on writing a game on the iPhone using OpenGL.

    This Tutorial has turned out to be longer than I thought and comes in at around 1.5 hours. It covers the creation of an Image class which wraps around the Texture2D class and functions which I think would be useful in a game such as scaling, rotation and applying a colour filter and alpha etc. This image class will form the basis for the next tutorials where we will create a class for handling sprite maps, animation and bitmap fonts.
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  • SEO For WordPress

    SEO For WordPress


    Search Engine Optimization (SEO) for WordPress presentation given at WordCamp Chicago to professional, business, non-profit, retail and personal bloggers.
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