Blog

  • ERWIN BLUMENFELD “PHOTOGRAPHS, DRAWINGS AND PHOTOMONTAGES”

    ERWIN BLUMENFELD “PHOTOGRAPHS, DRAWINGS AND PHOTOMONTAGES”


    http://lemagazine.jeudepaume.org/
    Erwin Blumenfeld’s life and work impressively document the socio-political context of artistic development between the two World Wars, while highlighting the individual consequences of emigration. The exhibition at jeu de Paume devoted to Erwin Blumenfeld’s multi-layered œuvre brought together over 300 works and documents from the late 1910s to the 1960s, and encompassed the various media explored by the artist throughout his career: drawings, photographs, montages and collages.

    Curator: Ute Eskildsen, former deputy director and head of the photographical collections for the Museum Folkwang, Essen.

    Video Production Terra Luna Films © Jeu de Paume, 2014
    http://www.jeudepaume.org/index.php?page=article&idArt=1775

  • ICD/ITKE ResearchPavilion15-16

    ICD/ITKE ResearchPavilion15-16


    ICD/ITKE RESEARCH PAVILION 2015-16 – Stuttgart 2016

    Institute for Computational Design (ICD) – Prof. Achim Menges
    Institute of Building Structures and Structural Design (ITKE) – Prof. Dr.-Ing. Jan Knippers
    University of Stuttgart – Faculty for Architecture and Urban Planning

    The Institute for Computational Design (ICD) and the Institute of Building Structures and Structural Design (ITKE) of the University of Stuttgart have completed a new research pavilion demonstrating robotic textile fabrication techniques for segmented timber shells. The pavilion is the first of its kind to employ industrial sewing of wood elements on an architectural scale. It is part of a successful series of research pavilions which showcase the potential of computational design, simulation and fabrication processes in architecture. The project was designed and realized by students and researchers within a multi-disciplinary team of architects, engineers, biologists, and palaeontologists.

    PROJECT-TEAM
    ICD Institute for Computational Design – Prof. Achim Menges
    ITKE Institute of Building Structures and Structural Design – Prof. Jan Knippers

    SCIENTIFIC DEVELOPMENT
    Simon Bechert, Oliver David Krieg, Tobias Schwinn, Daniel Sonntag

    CONCEPT DEVELOPMENT, SYSTEM DEVELOPMENT, FABRICATION & CONSTRUCTION
    Martin Alvarez, Jan Brütting, Sean Campbell, Mariia Chumak, Hojoong Chung, Joshua Few, Eliane Herter, Rebecca Jaroszewski, Ting-Chun Kao, Dongil Kim, Kuan-Ting Lai, Seojoo Lee, Riccardo Manitta, Erik Martinez, Artyom Maxim, Masih Imani Nia, Andres Obregon, Luigi Olivieri, Thu Nguyen Phuoc, Giuseppe Pultrone, Jasmin Sadegh, Jenny Shen, Michael Sveiven, Julian Wengzinek, and Alexander Wolkow
    With the support of Long Nguyen, Michael Preisack, and Lauren Vasey

    IN COLLABORATION WITH
    Departement of Evolutionary Biology of Invertebrates – Prof. Oliver Betz
    Departement of Palaeontology of Invertebrates – Prof. James Nebelsick
    University of Tuebingen

    SUPPORTED BY
    Deutsche Forschungsgemeinschaft (DFG)
    GETTYLAB
    BW-Bank
    Edelrid
    Frank Brunnet GmbH
    Forst BW
    Groz-Beckert KG
    Guetermann GmbH
    Hess & Co.
    KUKA Roboter GmbH
    Mehler Texnologies GmbH

    For more information see:
    http://www.itke.uni-stuttgart.de/entwicklung.php?lang=en&id=71

  • Canon CHDK Hack Tutorial: RAW, HDR, and Time Lapse

    Canon CHDK Hack Tutorial: RAW, HDR, and Time Lapse


    Thanks to Marco from Time Lapse Italia (http://timelapseitalia.com) for the Italian translation to this video! The TLI video with Italian translation can be found here: http://timelapseitalia.com/tutorial-modificare-la-tua-fotocamera-canon-utilizzando-il-chdk/

    The easy way to install the Canon Hack Development Kit (CHDK). Shoot RAW, High Dynamic Range (HDR), and time lapse with your Canon point-and-shoot camera.

    This Firmware update made my camera WAY more fun. There are some bad tutorials with unnecessary steps out out there. When I first researched this firmware, I found so much misinformation, I felt obligated to make this tutorial.

    Update: With this method, you must load the firmware when you want to use it. After you restart the camera, the default firmware is loaded. This is nice because you probably don’t want to shoot raw all the time with your point-and-shoot.

    I shot my Powershot SX130 IS with my Canon EOS Rebel 600D/T3i.

    You need:
    1. Canon point-and-shoot camera (I use SX130 IS in this example)
    2. SD memory card
    3. SD card reader/writer (I use the one on my laptop)
    4. CHDK Firmware for your camera model ( http://chdk.wikia.com/ )

    Contact me at:
    http://www.SynapticTracker.com
    http://www.RichardSmrt.com

    Links:

    Download my Ultra Intervalometer script for Time Lapse that I used in this video:
    http://www.richardsmrt.com/phpBB3/viewtopic.php?f=5&t=47

    Download this video (1080 HD mp4):
    https://www.synaptictracker.com/details.php?id=f92b9728dd91de0825b821a73b0a803b01f15656

    YouTube: http://www.youtube.com/watch?v=ETzljip7dKo
    Vimeo: http://vimeo.com/28976229

    Music:
    Feint – Past Futures

  • Erika’s Early Self Expression

    Erika’s Early Self Expression


    Watch how a Deaf baby, Erika reacts. Amazing…clear example of early self-expression in ASL. Babies can communicate in ASL before using their voice to say words. ASL helps with providing easy access to cognitive and language development. You can read our article about Early Self Expression at http://www.aslrose.com/nlv6n1a.php.

  • Coaching Beyond the Game, October 2013: Coaches’ Power of Influence

    Coaching Beyond the Game, October 2013: Coaches’ Power of Influence


    This month’s theme is Coaches’ Power of Influence, from Chapter 5 of the DVD “Coaching Beyond the Game.” Watch coaches Tom Osborne, Grant Teaff and Bobby Bowden discuss this topic.
    https://www.ncacoach.org/development/october2013.php

  • Particles – multitouch game up to 4 players

    Particles – multitouch game up to 4 players


    particles is a multitouch game for two to four players. attack and destroy all enemy bases to win.

    I developed the game in flash as3 over the last half year. It’s running on our self-made multitouch table at the HAWK University for applied Sciences and Art, Hildesheim, Germany. Info about the university: http://www.hawk-hhg.de/gestaltung/155189.php

    further information:
    HAWK Multi-Touch Table –> multitouch.herrkraft.de

    application design and development: herrkraft.de

  • Solarised Ektachrome 16mm Colour Film

    Solarised Ektachrome 16mm Colour Film


    A roll of Kodak’s late lamented Ektachrome 100D film was solarised half way through the first development stage (E6 processing). This causes a partial reversal of tones from dark to light and the film has a characteristically negative / positive look. This technique works best on colour reversal film.

    From a no.w.here hand processing workshop. Visit us http://www.no-w-here.org.uk/index.php

  • Netvibes Developers Meetup: UWA, APIs and Open-Source projects from Netvibes.org

    Netvibes Developers Meetup: UWA, APIs and Open-Source projects from Netvibes.org


    François Hodierne, Chief Architect at Netvibes, presents the Universal Widget API (UWA), the Netvibes APIs (REST API and Ecosystem API), and some open-source projects from Netvibes.org : UWA Runtime, Exposition PHP Libraries, and Exposition Widget Server.

    Learn more at netvibes.org and dev.netvibes.com !

  • GeeCON 2012: Peter Hilton – Play Framework 2.0

    GeeCON 2012: Peter Hilton – Play Framework 2.0


    The Play framework has brought high-productivity web development to Java with three innovations that changed the rules on Java EE: Java class and template save-and-reload that just works, a simplified stateless architecture that enables cloud deployment, and superior ease-of-use. Following Play’s rapidly-growing popularity, Play 2.0 will be released in early 2012 with innovations that are not just new in the Java world: type safe view templates and HTTP routing, compile-time checking for static resources, and native support for both Java and Scala.

    Type safety matters. After dynamically-typed programming languages such as PHP and Ruby set the standard for high-productivity web development, Play built on their advantages and has created a type safe web development framework with extensive compile-time checking. Type safety is essential for applications that will scale to tens of thousands of lines of code, with hundreds of view templates. Meanwhile, Play avoids the architectural-complexity that is promoted by Java EE-based approaches. The result is that Play 2.0 first enables rapid initial application development and then Play 2.0 helps you build big, serious and scalable web applications.